Born To Move
Interactive Sports System

Born to Move 多人互動運動系統

Born to Move 是一套專為提升校園活動氣氛而設的多人互動運動方案。系統將傳統體能活動轉化為電競化挑戰,完美適用於學校開放日、STEM 週及各類課外活動,大幅激發學生的運動興趣。

系統開機即玩,透過定制攝像頭及動作感應技術進行自動人臉識別,讓學生參與不同體能及運動挑戰,增強學生的運動興趣及活動氣氛。學校無需添置昂貴的專用屏幕,系統可直接連接至您現有的電視、電腦或投影儀。客戶只需單獨購買遊戲軟件即可輕鬆啟動。

BorntoMove
多人互動運動系統

本互動運動方案提供三大核心優勢,包括:

精準動作捕捉人臉識別

採用高精度紅外線攝像系統,學生無需穿戴任何感應設備即可進行動作追蹤。

多人互動競技內容庫

內置多款專屬運動軟件(如跨欄王、百米飛人、救火隊等)
最高支援 6 人同場競技或團隊合作,全面考驗學生的爆發力、敏捷度與團隊協作能力。

現有硬件無縫整合

學校無需額外添置昂貴的專用屏幕。系統支援即插即用,可直接連接校內現有的電視、電腦或投影機,靈活適應有蓋操場或禮堂等不同的應用場景。

互動運動場景

結合無設備動作捕捉與豐富視覺回饋,將運動轉化為互動體驗,
全面提升學生的體能發展、敏捷反應與團隊協作精神。

跨欄王

支援最高 6 人同台競速的田徑模擬器。玩家需透過高頻率的原地踏步來提升賽道衝刺速度,並配合視覺提示精準把握時機「原地跳起」越過障礙。

首位衝線的玩家即為勝者,極度考驗節奏轉換與敏捷度,適合不同年齡層與體能水平的學生參與。

應用場景: 節奏感知、敏捷度提升

百米飛人

6 人同台的純粹速度對決!玩家透過原地跑動進行賽道衝刺,步伐頻率直接決定衝刺速度。

直觀的互動回饋能強烈激發學生的參與動機,讓他們在短時間內盡情釋放活力,非常適合用於校運會或嘉年華活動。

應用場景: 活力釋放、體能發展

閃電跳跳樂

玩家需在 90 秒內原地跳躍,靈活躲避隨機降落的「閃電」與「鐵球」,考驗瞬間爆發力與空間判斷。

系統內置「連擊獎勵」機制,連續成功躲避將觸發額外加分,並在時間結束後展示全場排行榜,帶來充滿挑戰性的互動體驗。

應用場景: 空間感知、反應力挑戰

救火隊

專為團隊合作設計的高參與度遊戲。玩家分為兩隊(每隊支援 5 人),在 90 秒內透過不斷「原地跳躍」踩踏噴水開關,發射水柱撲滅火苗。

隨著火勢向上蔓延,兩隊須加快節奏與隊友協作,最快撲滅大火的一方將勝出,極具現場氣氛。

應用場景: 團隊協作、社交互動

跑步機

將原地的踏步動作轉化為充滿驚喜的「能量收集」過程。玩家的每一步都會即時為畫面中的「跑步機」充能,當達到特定活躍度極限時,更會觸發全畫面的炫酷「超級跑特效」。

強烈的即時視覺回饋有效提升學生的專注度與持續參與。

應用場景: 專注力提升、視覺互動獎勵

應用場景

校園大型活動

可於開放日或校慶設置體感互動體驗區,使其成為全場活動亮點,大幅提升校園參觀日的吸引力與科技氣氛。

多元活動日

適用於家長日、試後活動或節慶聯歡,為全校師生及家長提供豐富且高度參與的互動體驗,創造歡樂回憶。

專屬主題日

融入 STEM 學習週或跨學科主題日,系統全面支援多人共同協作與競技之活動,實踐寓教育於娛樂。

恆常課外活動

系統架設靈活,非常適合在校內禮堂或操場設置,方便學校輕鬆舉辦各式班際體能比賽或恆常課外訓練。

Frequently Asked Questions

Can the "Born To Move" system be used for large-scale school events besides regular PE classes?

Absolutely. The system is highly flexible and perfect for Sports Days, School Open Days, and Anniversaries to instantly attract parents and students while showcasing the school's innovative tech capabilities. Post-event, it seamlessly transitions into daily PE classes and recess training stations, achieving a high ROI through "single investment, year-round application.

Does the installation require a dedicated classroom or large-scale campus renovation?

No. "Born To Move" features lightweight and convenient deployment. Our engineering team provides professional space assessments and "Installation Solutions." Equipment can be flexibly set up in covered playgrounds, multi-purpose activity rooms, or school halls without complex renovations, ensuring a quick, plug-and-play setup.

 Is "Born To Move" suitable for SEN (Special Educational Needs) students or those with weaker physical fitness?

Highly suitable. The system uses vibrant visual feedback and gamification to significantly reduce the frustration often associated with physical training. Teachers can flexibly adjust the difficulty based on students' abilities, providing a stress-free, inclusive PE experience. This ensures all students meet daily activity targets while enhancing the hand-eye coordination and focus of SEN students.

Can the school use the EDB one-off sports grant to purchase both hardware and software?

Yes. According to EDB guidelines, the $150K one-off grant covers IT services, auxiliary tools, and related software for physical education. The "Born To Move" quotation packages are clear and fully comply with the standard school procurement procedures, ensuring transparent and compliant fund utilization.

How do I get started?

The system is "plug and play," utilizing custom cameras and motion-sensing technology for automatic facial recognition, engaging students in various physical and sports challenges to enhance their interest in sports and the event atmosphere. Schools do not need to purchase expensive dedicated screens; the system connects directly to your existing TVs, computers, or projectors. Customers only need to purchase the game software separately to easily get started.

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