Knowing More About IT in Primary Schools

Learn to Code – Interactive Programming Learning

To promote IT education in primary schools and spark students’ interest in IT and STEM, the Government launched the Knowing More About IT (Know-IT) Programme — Primary Schools. The one-off grant provides eligible primary schools with funding to acquire necessary IT equipment and to organize diverse IT-related extra-curricular activities (ECAs).
Research shows that gamified and interactive technology-based learning effectively enhances students’ computational thinking, cross-disciplinary problem-solving abilities, and fosters innovation.

FAQ:

Eligible Schools

  • All publicly-funded primary schools in Hong Kong, including government, aided (caput and special schools), and Direct Subsidy Scheme (DSS) primary schools.

Funding Amount & Usage Period

  • Each primary school may receive a one-off grant of up to HKD 300,000 (Second Round).
  • This includes a maximum of HKD 150,000 for necessary IT equipment, hardware, software, or cloud services, and the remainder for professional/technical services to run ECAs.
  • Schools can use the grant during the 2023/24 to 2025/26 school years.
  • A funding usage report must be submitted by the end of each school year, with the final audited account due by October 31, 2026.

Scope of Funding The grant covers

  • Development or procurement of IT/STEM-related equipment, hardware, and software (up to HKD 150,000) required to run ECAs
  • Organizing or subsidizing students to participate in IT learning activities, competitions, or workshops
  • Hosting IT/STEM-related events for parents, teachers, and students
  • Procuring services to support IT education in schools
  • Hiring additional qualified staff to implement activities
  • ⚠ Exclusions: Activities or expenses not directly related to IT ECAs, such as teacher training, non-local study tours, or general promotional materials.

Application Process

  • Schools must follow the Education Bureau (EDB) and the Office of the Government Chief Information Officer (OGCIO) guidelines to submit the required forms and documents.
  • The grant is a one-off block allocation. Schools do not apply item by item, but must submit usage reports and audited accounts by the deadlines.

Learn to Code – Interactive Programming Learning

Our programming learning curriculum is integrated with the School IT Innovation Lab Program. Based on the core principles of STEAM education, it combines our unique immersive VR projection system and human-computer interaction system to provide a fun and interactive coding learning solution for primary and secondary schools.

The course focuses on developing students' hands-on programming skills. Students will learn and apply interactive projection, motion capture interactive systems, VR/AR/, and other technologies to write and design games and animations, and develop interactive software. The course encourages practical application of their learning, allowing students to apply their work to daily life and social service, resulting in a more meaningful learning experience.

IF Interactive has been committed to promoting STEAM education and e-learning in Hong Kong. In line with the Education Bureau's all-round learning direction and in response to the Innovation and Technology Bureau's vision of nurturing local innovation and technology talents, IF Interactive also provides courses, lesson plans and equipment for primary and secondary schools to fully support the "Secondary Schools IT Innovation Laboratory Project"/"Primary Schools' Fun IT Learning" project.

The Learn to Code interactive programming learning solution meets the financial support requirements of the "Interesting IT Learning for Primary Schools" project. At the same time, the combination of courses and interactive projections provides a unique learning method, providing students with an interactive and fun learning experience, helping schools cultivate talents with innovative spirit and programming skills.

1. Integration of coding curriculum with interactive projection

VR CAVE

Students will learn how to use large-scale interactive projection technology to create immersive virtual experiences.

iProjection Interactive Projection System

Students will learn how to use different projection surfaces (including walls, floors, and tables) to design and create interactive games or animations.

2. Interactive Motion Capture

Develop interactive games

Students will learn how to use motion-sensing devices and sensors to capture and analyze body movements, enabling them to design interactive games and animations that respond to user actions.

Through project-based learning, students will develop a deeper understanding of motion capture and interactive systems, while enhancing their hands-on coding abilities.

3.  Emphasis on Practical Application

Develop interactive games

The program effectively integrates coding education with student participation in community service. While mastering coding skills in depth, students are encouraged to apply their knowledge and abilities through meaningful social engagement.

The curriculum includes a creative competition themed around “Cognitive Training.” In this activity, students design interactive cognitive training games and 360° multimedia projects, which are then shared with their school’s SEN students, local elderly residents, and people in rehabilitation. This achieves the goal of “learning through application” and promotes students’ whole-person development.

Innovative Courses

Catering to different grades and subjects, students will be able to learn and master various programming skills, building a solid foundation for their future careers.

“Cognitive Training” Game Development

Combine elderly care and rehabilitation services with CoSpaces programming technology to create an engaging interactive edutainment game.

Rocket Programming & Aerospace Technology Course

Apply block-based programming to design and build rockets, understand the principles of rocket launch and propulsion, and explore the Martian environment.

Interactive Multimedia Workshop

Learn 360° panoramic photography and 360° video production skills. Design and produce immersive VR interactive multimedia projects.

VR/AR

Learn the basics of AR/VR technology and apply it to create and design interactive games. Students can also join different themed VR/AR learning modules.

App Inventor 2

Unleash creativity by designing interactive stories, games, and apps through MIT App Inventor 2.

Scratch

Learn the Scratch programming language to foster creativity and design interactive stories and games.

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