Learn to Code – Interactive Programming Learning
Our programming learning curriculum is integrated with the School IT Innovation Lab Program. Based on the core principles of STEAM education, it combines our unique immersive VR projection system and human-computer interaction system to provide a fun and interactive coding learning solution for primary and secondary schools.
The course focuses on developing students' hands-on programming skills. Students will learn and apply interactive projection, motion capture interactive systems, VR/AR/, and other technologies to write and design games and animations, and develop interactive software. The course encourages practical application of their learning, allowing students to apply their work to daily life and social service, resulting in a more meaningful learning experience.
IF Interactive has been committed to promoting STEAM education and e-learning in Hong Kong. In line with the Education Bureau's all-round learning direction and in response to the Innovation and Technology Bureau's vision of nurturing local innovation and technology talents, IF Interactive also provides courses, lesson plans and equipment for primary and secondary schools to fully support the "Secondary Schools IT Innovation Laboratory Project"/"Primary Schools' Fun IT Learning" project.
The Learn to Code interactive programming learning solution meets the financial support requirements of the "Interesting IT Learning for Primary Schools" project. At the same time, the combination of courses and interactive projections provides a unique learning method, providing students with an interactive and fun learning experience, helping schools cultivate talents with innovative spirit and programming skills.
Students will learn how to use motion-sensing devices and sensors to capture and analyze body movements, enabling them to design interactive games and animations that respond to user actions.
Through project-based learning, students will develop a deeper understanding of motion capture and interactive systems, while enhancing their hands-on coding abilities.
The program effectively integrates coding education with student participation in community service. While mastering coding skills in depth, students are encouraged to apply their knowledge and abilities through meaningful social engagement.
The curriculum includes a creative competition themed around “Cognitive Training.” In this activity, students design interactive cognitive training games and 360° multimedia projects, which are then shared with their school’s SEN students, local elderly residents, and people in rehabilitation. This achieves the goal of “learning through application” and promotes students’ whole-person development.
Catering to different grades and subjects, students will be able to learn and master various programming skills, building a solid foundation for their future careers.
Combine elderly care and rehabilitation services with CoSpaces programming technology to create an engaging interactive edutainment game.
Apply block-based programming to design and build rockets, understand the principles of rocket launch and propulsion, and explore the Martian environment.
Learn 360° panoramic photography and 360° video production skills. Design and produce immersive VR interactive multimedia projects.
Learn the basics of AR/VR technology and apply it to create and design interactive games. Students can also join different themed VR/AR learning modules.
Unleash creativity by designing interactive stories, games, and apps through MIT App Inventor 2.
Learn the Scratch programming language to foster creativity and design interactive stories and games.