STEM Solution

Learn to Code – Interactive Programming Learning

Learn to Code – Interactive Programming Learning

Our programming learning curriculum is integrated with the School IT Innovation Lab Program. Based on the core principles of STEAM education, it combines our unique immersive VR projection system and human-computer interaction system to provide a fun and interactive coding learning solution for primary and secondary schools.

The course focuses on developing students' hands-on programming skills. Students will learn and apply interactive projection, motion capture interactive systems, VR/AR/, and other technologies to write and design games and animations, and develop interactive software. The course encourages practical application of their learning, allowing students to apply their work to daily life and social service, resulting in a more meaningful learning experience.

IF Interactive has been committed to promoting STEAM education and e-learning in Hong Kong. In line with the Education Bureau's all-round learning direction and in response to the Innovation and Technology Bureau's vision of nurturing local innovation and technology talents, IF Interactive also provides courses, lesson plans and equipment for primary and secondary schools to fully support the "Secondary Schools IT Innovation Laboratory Project"/"Primary Schools' Fun IT Learning" project.

The Learn to Code interactive programming learning solution meets the financial support requirements of the "Interesting IT Learning for Primary Schools" project. At the same time, the combination of courses and interactive projections provides a unique learning method, providing students with an interactive and fun learning experience, helping schools cultivate talents with innovative spirit and programming skills.

1. Integration of coding curriculum with interactive projection

VR CAVE

Students will learn how to use large-scale interactive projection technology to create immersive virtual experiences.

iProjection Interactive Projection System

Students will learn how to use different projection surfaces (including walls, floors, and tables) to design and create interactive games or animations.

2. Interactive Motion Capture

Develop interactive games

Students will learn how to use motion-sensing devices and sensors to capture and analyze body movements, enabling them to design interactive games and animations that respond to user actions.

Through project-based learning, students will develop a deeper understanding of motion capture and interactive systems, while enhancing their hands-on coding abilities.

3.  Emphasis on Practical Application

Develop interactive games

The program effectively integrates coding education with student participation in community service. While mastering coding skills in depth, students are encouraged to apply their knowledge and abilities through meaningful social engagement.

The curriculum includes a creative competition themed around “Cognitive Training.” In this activity, students design interactive cognitive training games and 360° multimedia projects, which are then shared with their school’s SEN students, local elderly residents, and people in rehabilitation. This achieves the goal of “learning through application” and promotes students’ whole-person development.

Innovative Courses

Catering to different grades and subjects, students will be able to learn and master various programming skills, building a solid foundation for their future careers.

“Cognitive Training” Game Development

Combine elderly care and rehabilitation services with CoSpaces programming technology to create an engaging interactive edutainment game.

Rocket Programming & Aerospace Technology Course

Apply block-based programming to design and build rockets, understand the principles of rocket launch and propulsion, and explore the Martian environment.

Interactive Multimedia Workshop

Learn 360° panoramic photography and 360° video production skills. Design and produce immersive VR interactive multimedia projects.

VR/AR

Learn the basics of AR/VR technology and apply it to create and design interactive games. Students can also join different themed VR/AR learning modules.

App Inventor 2

Unleash creativity by designing interactive stories, games, and apps through MIT App Inventor 2.

Scratch

Learn the Scratch programming language to foster creativity and design interactive stories and games.

What We Offer

Assistance with Education Funding Applications

Including one-off STEM grants, the Quality Education Fund (QEF), Other Learning Experiences (OLE), the “IT Innovation Lab in Secondary Schools,” the “Knowing More About IT (Know-IT) Programme,” and more.

STEAM Curriculum Development

We can provide schools with tailor-made STEAM curricula, including lesson plan design, teaching resources, and in-school training.

Professional Instructor Training at Schools

Instructors teach students VR, AR, 3D modeling, and coding technologies, delivering both teaching materials and on-site lessons.

Organizing STEAM-related Activities

Cross-school STEAM exchanges, student project showcases, parent-child STEAM events, in-school STEAM competitions, and fun coding contests.

STEAM Teacher Training Workshops

Aligned with the Education Bureau’s latest STEAM teaching strategies, we provide customized STEAM teacher training courses for primary and secondary schools, helping teachers deepen their knowledge and practical application of STEAM.

STEAM Room Design and Renovation

One-stop STEM Room engineering services, including 3D interior design, professional planning, equipment procurement, and STEM Room construction.

Engaging Learning Modes

Promoting School STEAM Education

Using interactive immersive VR projection to showcase student projects during open days, parent events, or VIP visits, as well as to highlight the school’s progress in STEAM education.

Block-based Programming

Students design and create their own animations or games through block-based coding platforms. This intuitive approach allows both primary and secondary students to easily learn programming skills.

Immersive VR Learning Experience

Breaking away from traditional teaching methods, students are immersed in a fully visual and interactive VR environment. This provides rich learning scenarios that help students better understand and apply interactive technologies.

Enhancing Student Interaction and Engagement

Through motion-sensing technology, students step into interactive activities such as role-playing, dancing, and fitness games, gaining experiences that go beyond conventional classroom learning.

Diverse STEAM Curriculum Themes and Content

The interactive projection system supports a wide range of STEAM themes, including science, technology, engineering, art, and mathematics. This helps students strengthen cross-disciplinary science learning skills.

Rich STEAM Teaching Resources

With rich VR/AR teaching resources, students and teachers can explore diverse learning formats, from VR Mars exploration to 360° panoramas, fostering creativity and interactive collaboration.

Ready to Experience It Yourself ?

Book a free demo today and see the impact of interactive technology in action!

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